1. In "Pixelmon" in "Minecraft", the upper limit of the level of the wild Pokémon is usually determined by the module configuration.
2. In Minecraft, evolution of Pokémon can be realized through Pixelmon module.

3./dynamaxband: Obtain extremely large bracelet./ mega: Get mega bracelet./ ovacharm: round charm (increases egg production)./ shinycharm: Flash charm (increases the chance of encountering flashes)./ markcharm: Badge charm (increases the chance of a badge)./ Occhingcharm: Anti-sway charm (increases capture rate)./ expcharm: Experience talisman (Pokemeng experience bonus).


1. The JSON derivative formats mentioned in the HoRain cloud include JSONJSONL, JSONC, NDJSON, BSON, JSONB, JSONP, and HOCON, which each extend or optimize standard JSON in terms of syntax, usage and characteristics. The following is a specific introduction: JSON5 Definition and Goals: An extension of JSON, designed to make it easier for humans to manually write and maintain, is a superset of JSON.

The configuration file will default to: configpixelmon.hocon. Elf data, etc. will be generated in the pixelmon folder. If you need to modify the elves, change the NPC, change the game rules, etc., you can modify them in this folder. Lucky squares are randomly generated in the main world. Sometimes, these squares will be lucky, but sometimes it will be unlucky, depending on where it was generated.

If you need a specific God Beast Lucky Cube, you may need to enter a module-specific command, such as/give @p pixelmon: legacy_luck_block (the specific command name needs to be consulted in the module documentation). The special mechanism of the Divine Beast Lucky Cube triggers the effect: After opening the cube, the divine beasts of the Pokemeng World (such as Super Dream, Lie Kong etc.) may be randomly generated, depending on the configuration of the Pokemeng module.

In the Pokémon module of "Minecraft", the synthesis method of the Divine Beast Lucky Cube does not directly provide a specific synthesis formula. This may be because certain items or mechanisms in the module are specific to the module or game version, so there is no unified synthesis method. Possible synthesis attempts Although there is no exact synthesis formula, some possible synthesis methods can be tried based on the experience of some players and the characteristics of the module.
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