Weapon selection: A high-health bonus plan that replaces the specialized weapon "Key of the Divine Manifestation" provides a 62% health bonus. When there is no specialized weapon, priority should be given to selecting a 4-star weapon with high basic health or secondary attributes containing health. For example: Iron Bee Stinger: The secondary attribute is elemental mastery, but the health points can be compensated through the relic entry. The basic attack power is moderate, and it is suitable for a relic with the main word of the life point.
Original God 0 ordered Nilu to use the ritual sword without drawing specialized martial arts blood to 50,000. There is no one-handed sword that adds health points. Other than his specialty, there is no other equipment with the same attributes, so the priority is to increase the charging efficiency of his big moves, or to be proficient in elements. If Nilu in the original God version 1 wants to accumulate 70,000 HP, she needs to upgrade her character, choose a weapon related to health points, and accumulate the health percentage of the holy relics.

First of all, the dual water resonance effect is an effective way to improve. When there are two water elemental characters in the team, Double Water Resonance will be triggered, providing a gain effect of increasing the maximum health points for the team's characters. For Nilu, this can directly increase her health and is one of the basic methods to increase her health attributes. Secondly, in terms of the selection of sacred relics, the cup of life, the head of life and the sand of life are the key.

Figure: Comparison of bloom damage between 100-600 Mastery Range) Health Points: Nilu breakthrough attributes add 28% life, Double Water Resonance adds 25%, Thousand Rock 2-piece set adds 20%, and the sub-entry of the Holy Relics can be superimposed to more than 30%. High health points (such as 6w) can significantly increase the basic damage of bloom, but need to be balanced with the Mastery attribute.



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