1. Compared with Mihayou's other works: Although "Zone Zero" has achieved good revenue results, this performance has not reached its peak in Mihayou's works series. Compared with "Original God"'s revenue of nearly US$500 million in the first month,"Desert Zero"'s results were slightly low-key. At the same time, compared with the US$300 million in revenue in the first month of Miha's previous book "Collapse: Star Dome Railway","Desert Zero" is also slightly inferior.
2. Providing indirect reference to the global first-month revenue structure Sensor Tower data shows that in July 2024, the global first-month revenue of "Zone Zero" was approximately US$99.8 million (approximately RMB 100 million), of which the China market contributed US$68.8 million and the overseas market contributed US$31 million.

3."Desert Zero" is an urban action adventure game. Its revenue is as follows: Outstanding revenue performance in the first month. Sensor Tower data shows that on iOS and Android platforms,"Desert Zero"'s revenue in the first month was approximately 99.8 million US dollars (approximately RMB 100 million). This data reflects that the game has been widely recognized by the market and active support from players since its early launch, demonstrating strong commercial potential.

4. Climbing to the top on a global scale: A few days before the launch of its service,"Zone Zero" started pre-download and topped the list of free iOS games in 90 countries and regions around the world, including China, the United States, Canada, Brazil, Japan, Germany, Russia, etc. on July 2. This achievement continues Mihayou's fine tradition of dominating the list before it launches its service.

5. The running ranking of the zero-zone version 01 shows the characteristics of multi-regional differentiation, and the overall performance is stable but there are platform differences. The specific rankings are as follows: The performance on the first day showed regional differentiation. China's IOS ranked 6th on the first day, surpassing QQ Music; the Japanese market topped the best-selling list; South Korea ranked 3rd; the U.S. market performed relatively weak, ranking 52nd. In terms of consoles, PS Japanese services ranked 2nd, Hanbok ranked 8th, and U.S. services ranked 28th.

6. However, in the iOS best-selling lists in the United States and France,"Zone Zero" performed poorly, with the United States ranking 18th and France ranking 27th. There is a big difference in players 'understanding of the difficulty of the game. On the first day of the service,"Zone Zero is boring" has become a hot search. Many players think that the game is too simple and it is no fun to continue ordinary attacks.


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