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A brief introduction to gamesindustry

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Former Blizzard and Epic veterans establish new studio and receive US$5 million investment to explore new areas of RPG

Former Blizzard and Epic veterans have established a new studio Lightforge Games and received a US$5 million investment to explore new areas of RPG. Here are the details: Background of the studio According to gamesindustry, a group of veterans from Blizzard and Epic Games recently announced the establishment of a new studio Lightforge Games. The team is composed of senior developers and aims to break the framework of traditional role-playing games (RPG) through innovative design.

Mountaintop Studios, a new studio founded by former Riot and Blizzard developers, has released a trailer for its first competitive shooting game, which is inspired by anime and claims to have 10000 hours of depth. More information has not yet been fully disclosed. Studio background Mountaintop Studios was founded in 2020 by Nate Mitchell, one of the co-founders of Oculus.

Mike Morhaime, former president of Blizzard, and several old colleagues established a new company, Dreamhaven, which has established two game studios, Moonshot and Secret Door. Company profile Dreamhaven was founded by Blizzard co-founder and former president Mike Morhaime and his wife Amy. Mike serves as CEO and Amy is in charge of operations. The company currently has 27 employees and is still recruiting.

The "BUFF" of "former Blizzard employees" fell short of expectations in some new games. For example, although "Palia" has attracted attention, it has many problems and can only become a niche product. The specific analysis is as follows: The background and gameplay development team of "Palia": Developed by Singularity 6 independent studio established by former employees of Blizzard, Epic, Fist, Sony and other companies.

Raymond, former head of Google Cloud Games, insinuated that Google did not understand games and switched to Sony

Raymond, former head of Google's cloud games, did insinuate that Google didn't understand games in interviews, and then switched to Sony and established a new studio, Haven Entertainment Studios.

The cost of developing 3A-level cloud-native games has increased exponentially. Google's first-party studio SG&E was closed due to an unbalanced input-output ratio. Raymond, the person in charge, left office, switched to Sony, which indirectly confirmed that "the threshold for cloud game content production has not been lowered but has risen." Domestic C-end cloud game platforms (such as Gelaiyun and Caiji) are also in trouble due to high computing power costs and single revenue models (relying on subscriptions or time-based payments). Some companies have turned to B-end technology solutions.

Google officially launched its cloud gaming platform Stadia on March 19, with former Assassin's Creed producer Jade Raymond serving as the head of its first-party gaming studio. The following is a summary of the core information about the incident: The core feature of the Stadia platform is running in the cloud based on Google's Cloud Virtual Machine. Users do not need to download or update games and can play them "instantly" through any connected device (laptop, desktop, TV, tablet, mobile phone).

Google's cloud games plan did encounter major setbacks, but it did not completely "flash collapse". Instead, it shrank its strategy, which was reflected in the cancellation of first-party studio development, the departure of the head of the cloud games department, and the shift of business focus to technical support and platform services. First-party studios cancel and staffing adjustments Google announced that it will stop developing first-party games for Stadia's cloud game service and closed two studios in Montreal and Los Angeles, affecting approximately 150 employees.

A brief introduction to gamesindustry

Foreign media talk about Nintendo's new machine! Or a breakthrough conceptual gameplay completely different from switch

Foreign media believe that Nintendo's new machine may be completely different from Switch, with a breakthrough concept of gameplay rather than simply upgrading to Switch Pro. The specific analysis is as follows: Switch Pro rumors have been denied. The upgrade version of Switch Pro that has been circulating in the industry for a long time has not been realized. From the perspective of market strategy, if such devices exist, there is a high probability that they will cooperate with the release of masterpieces such as "Tears of the Kingdom" to promote sales. But Nintendo did not take this path, indicating that its focus has shifted to new hardware development.

Other information development kit: Currently, the development kit for Switch 2 has been delivered to various development studios, and the specific parameters still need to be subject to the final announcement by Nintendo. Market response: Although Switch 2 has not changed much in terms of gameplay and appearance, players still have expectations for improved performance and eShop improvements.

In response to foreign media speculation that Nintendo's next-generation game console, Switch2 (NS2 for short), may "increase prices but not increase" or "squeeze toothpaste", combined with currently known information and expert analysis, the following solution can be given to the positioning and upgrade strategy NS2. NS2 is positioned as an iteration rather than a revolutionary change, which means that it will have a significant improvement in hardware performance, but may not introduce new and groundbreaking gameplay.

A brief introduction to gamesindustry

A summary of the "handheld version" of Nintendo Switch reveals that its appearance and functional design are reminiscent of a PSP, and there is the possibility of being named "Mini Switch2". The following is a detailed analysis: Combing the core content of multiple rounds of revelations pointing to the handheld form. In March this year, foreign media predicted that Nintendo will launch two new Switch consoles, one of which is a handheld version with a main cost-effective performance ratio, with a smaller screen and size.

There is a certain basis for online rumors that Nintendo's new Switch2 has a 6-fold increase in computing power compared to PS4, but it has not yet been officially confirmed. Its computing power, resolution, battery life and other parameters are explosive content, and its authenticity needs to be verified. The following is a specific analysis: The improvement of computing power: The FOX, the owner of the oil pipeline, revealed that the computing power of the Switch2 may be 4TFLOPs, which is between the PS4 and the PS4 Pro, which is 6 times that of the current Switch machine.

A brief introduction to gamesindustry

Relationship between "NX" and Switch: "NX" is the development code name of Switch before its official name. Nintendo has always used the name "NX" when introducing Switch. The appearance of the "NX2" code name this time means that the new machine may be a successor model based on the Switch platform.

Analyst: Games that go on XGP will lose up to 80% of their initial sales

Games on XGP may lose up to 80% of initial sales, but the impact varies depending on game type and market positioning. Multi-platform games may indirectly increase sales on other platforms due to the growth of Xbox players, and subscription services have a positive effect on independent game exposure and specific market effects.

A brief introduction to gamesindustry

It is possible for XGP to launch advertising packages in the future, but it is uncertain whether it will be implemented. The specific analysis is as follows: Microsoft's transformation strategy and price increase background Microsoft recently raised the price of Xbox Game Pass Ultimate subscriptions by 50% to US$30 per month. This adjustment is regarded by analysts as a phased move in its service transformation.

According to Piers Harding-Rolls, an analyst at Ampere Analysis, not only has XGP price increases already occurred, but there may be more price increases in the future. He predicts that more complex hierarchies may emerge, or even ad-supported versions. User Acceptance and Loyalty While price increases may make users dissatisfied, analysts believe that most existing users will continue to subscribe to XGP.

Japan's first-day sales surpassed "Wolf", and "Death Stranded" performed well after its launch

1."Death Stranding" achieved good results after its launch. Japan's first day sales reached 150,000 units, surpassing games such as "Wolf: Shadow Two" and ranked second in sales in the UK in its first week. The specific results are as follows: The first-day sales in the Japanese market were outstanding: According to sales data from overseas institutions Game Data Library and Famitsu in Japan,"Death Stranded" was the best first-day sales among all new IP games in 2019 in Japan, with sales reaching 150,000 sets.

2. Market sales: Although "Death Stranded" sold a new record in Japan in its first week, reaching 150,000 copies, its overall sales situation did not have a significant advantage compared with other candidate works. For example,"Wolf: Shadow of the Second Time" had sold 3.8 million copies before June, showing stronger market appeal.

3."Wolf"'s opponents,"Outer World","Death Stranded","Resident Evil 2 Remastered","Control", and "Nintendo Stars Fight: Special Edition" are all good games of excellent quality, but they more or less do not meet the TGA award criteria. Therefore,"Wolf" won because he was excellent enough, but it also had luck.

A brief introduction to gamesindustry

4. Then the games introduced in detail this time are: Death Stranding, Absence of the Past, GT Racing SPORT, Ghost Action Wilderness, Order 188 Blood Curse, Tomb Raider God of War, Middle-earth: Shadow of War and Goddess Dionysia 5 Royal Edition. Death Stranding "Death Stranding" is an action game developed by Kojima Productions and released by Sony Interactive Entertainment on November 8, 2019. Game introduction: Wandering in a decadent world destroyed by a desolate society.

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