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A brief introduction to gameinformerapp

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How to design a good mobile game main interface and its interaction?

1. Reasonable button layout: Ensure that the position, size and spacing of the buttons are in line with the player's operating habits and are easy to click quickly. Clear icon design: Icons should have clear identification and be able to visually express their functions. Harmonious color matching: Use comfortable color matching to avoid being too dazzling or monotonous and enhance the visual experience. Adapt to different devices and operating habits: Interface is adaptive: Ensure that the interface can display well on devices with different resolutions and screen size.

2. Clarify the core goal and focus on graphic design: Novices can suspend UX interactions and prioritize visual expression (such as icon drawing, interface layout). Progress in stages: Complete a small module (such as a single icon or pop-up window) at a time to gradually accumulate a sense of accomplishment. The disassembly design task determines the game type and style game type: Select a matching type based on OC settings. Example: Women's group OC → Music Tour (rhythm category).

3. Secondly, the artistic expression of the interface is a matter of different people. Generally speaking, it is mainly to be close to the overall design style of the product. Try to achieve a harmonious expression between the interface and the background. Properly modify the boundaries and other details. The control theme is clear (for example, the character button is commonly painted with a character's avatar, and some even add the word "character "). This depends on your ability to control artistic expression.

A brief introduction to gameinformerapp

4. TOP 1-A puzzle solving mobile games developed by Monument Valley Ustwo games, which was officially released in 2014. The game helps Princess Ada of Silence get out of the monument maze by exploring hidden paths, discovering visual illusions, and defeating the mysterious crow man. The game has a total of 18 levels, including "The Forgotten Coast" and the original, as well as an AIDS assistance version: Ada's Dream.

5."Decisive Battle in Ping 'an" uses a space-shift design method in switching interfaces. First, the entire interface scene creates an indoor atmosphere of a courtyard. When players enter the system, they are like entering a certain space in the courtyard. The process of entering will also have an entry/exit dynamic effect coordination, which can maintain the player's immersion in the scene and lower the player's cognitive threshold for the interface system.

A brief introduction to gameinformerapp

6. Enter the game settings and open the League of Legends mobile game. Find the gear icon (settings button) in the upper right corner of the game's main interface and click to enter the global settings menu. This step is the basic entry point for subsequent adjustments. Switch to the Operation Settings interface. In the settings menu, select the "Basic Settings" tab, and then switch to the "Operation Settings" category. Click the "Custom Operation Interface" option to enter the personalized adjustment module.

A brief introduction to gameinformerapp

A brief introduction to gameinformerapp

How to pass the 17th level of "Hell Border"?

1. Continue to walk until there is a ladder at the end. Pull the ladder to the far right first. 2 As the ladder slides to the far left, jump onto the glass that was about to break. 3 Slide down the rope and knock down those messy steel pipe shelves first. 4 Go right again, stick something to your head, and wait until the sun shines and move all the way to the right. 5 When encountering a box gear, slow down and move forward. When the box falls in front, jump on the box and jump over the gear. 6 Until you reached the far right, you removed something from your head and almost escaped.

A brief introduction to gameinformerapp

2. Continue to walk until there is a ladder at the end. Pull the ladder to the far right first. 2 As the ladder slides to the far left, jump onto the glass that was about to break. 3 Slide down the rope and knock down those messy steel pipe shelves first. 4 Go right again, stick something to your head, and wait until the sun shines and move all the way to the right. 5 When encountering a box gear, slow down and move forward. When the box falls in front, jump on the box and jump over the gear.

3. The guide to the graphic flow of "Hell's Border" is as follows: Spider level: Keep moving forward, the spider will follow and entangle you. Don't be afraid, keep moving forward. Push the stone and knock down the tree trunk, jump forward on the stone, grasp balance, and roll the stone forward on the stone. Remove the spider silk in front. Rope and stump level: You see a humanoid object in front of you. Don't worry about it. If you keep walking forward, it will fall off. You see a rope.

4."Stuck-ready for a dry landing": In Scenario 19, after triggering a flood, the player needs to walk left to the light, then start to walk right, climb to the top of the second row of ladders from the left, and wait for the big water pipes float up. When the main water pipe rises to the right height, jump to the platform on the right, pull the main water pipe to the far right, and remember to change the direction and push the water pipe until it does not fall.

5. Detailed graphic guides for customs clearance of "Hell's Border"(summary version) Clip mechanism clearance skills Clip placement position: In the game, when encountering levels that need to jump over clips, you can pay attention to the places marked in the yellow circle. Placing the clip in the position shown in the yellow circle can greatly increase the chance of a successful jump. Jumping skills: Before jumping, make sure the character is in the right starting position and use the run-up to increase the jump distance.

6. Detailed graphic guide for "Hell's Border" customs clearance. The main points of the graphic process for solving puzzles at all levels are as follows: Basic operations and tips. Use of clips: In the game, some levels will encounter obstacles that are difficult to jump. At this time, clips can be used to assist in jumping. The place marked by the yellow circle is the ideal position to place the clip, which increases the jump height and makes it easy to pass through obstacles.

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