Features of the IndieNova independent game community: a domestic independent game developer exchange platform, focusing on creative sharing, project cooperation and industry activities. Suitable for: Independent game developers, student teams or individual creators. Resource support: Game Jam event information, development tool recommendations, financing channel sharing.
Well-known foreign game communities/forums mainly include Gamasutra, IGN, Gamespot, Escapist, EDEG and Dev Network. The following is a detailed introduction: Gamasutra: The main news of the European and American game industry is basically covered, and in-depth articles on many characteristics are also very valuable. The highlights of Game Developer Magazine's later cover articles will also be posted there. IGN: Mainly reviews, videos and Valut communities (game-based zones and forums).

Game State, which is a national focus on the promotion and introduction of social games and mobile games applications. Game network, mainly through which you can meet all kinds of people. Lohas Gamers. Professional game developers forum.
Domestic game developer forums mainly include Hot Money Network, Hot Money Online Game State, 52PK Game Community, A9VG Video Game Tribe Community, etc. The following are some detailed introductions: Hot Money Network: Hot Money Network is considered to be a good forum for game developers, suitable for game developers to communicate and learn. The forum may include technical discussions, experience sharing, industry trends, etc. on game development.

Introduction: The Slack community, providing instant support and feedback. Features: There are multiple channels based on interests, suitable for developers who need rapid communication. You need to fill in an application to join. r/IndieGaming: Introduction: A community focused on indie game discussions. Features: Provides game discussions, reviews and recommendations, etc., suitable for communication between independent gamers and developers. Game Dev League: Introduction: A community that provides creative resources and support.
GAMEres Hot Money Network: This is a forum focusing on the exchange of game industry information and resources, providing a platform for game developers to learn, share and cooperate. You Rouwang Xibang: This forum mainly focuses on the application promotion and introduction of social games and mobile games, providing game developers with information on market dynamics and user needs.

Domestic game developer forums mainly include Hot Money Network, Hot Money Online Game State, 52PK Game Community, A9VG Video Game Tribe Community, etc. The following are some detailed introductions: Hot Money Network: Hot Money Network is considered to be a good forum for game developers, suitable for game developers to communicate and learn. The forum may include technical discussions, experience sharing, industry trends, etc. on game development.

GAMEres Hot Money Network. Game State, which is a national focus on the promotion and introduction of social games and mobile games applications. Game network, mainly through which you can meet all kinds of people. Lohas Gamers. Professional game developers forum.


Background and Objectives of the conference Gamedev.world was launched by Rami Ismail, founder of Dutch independent game studio Vlambeer, and voice actor Sarah Elmaleh, aiming to become the first truly global game developers conference. Rami pointed out that traditional developer conferences are limited by funding, venue and language issues, making it difficult to achieve global participation.
Loss: GDC has promised to refund attendees 'admission tickets, but many developers around the world are still unable to refund visas, accommodation and travel fees and will suffer heavy losses. Relief measures: GameDev.world announced a week-long public fundraising event from March 27 to April 3. During the fundraising period, submitted speeches will be translated and distributed online for free. The fundraising will be donated to partners of the GDC Relief Foundation and small developers affected by the epidemic.
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