1. The source of the original god FES is a large-scale offline carnival event held by the official game "Original God". Specifically: Full name and organizer: Original God FES is full name for Genshin Impact Festival. It was planned and organized by the official team of the popular game "Original God" owned by Mihayou Company. Purpose: Mainly to celebrate the anniversary of the game or specific game milestones, enhance the interaction between officials and players, and create an immersive game cultural experience.
2. In the game "Original God", fes is the abbreviation of Festival, which means everything. Festivals that represent "Original God", such as celebrations or anniversaries.

3. The "fes" in the "Original God" game is the abbreviation of "Festival", which refers to the festival activities in the game, such as celebrations or anniversaries. "Original God" is an open world role-playing game developed and released by Shanghai Mihayou Internet Technology Co., Ltd. The project was launched in January 2017 and went through original testing, re-emergence testing, and departure testing, and finally in 2020. The public beta will be launched on September 28.

4. Nature of the event Original God FES is a large-scale offline comprehensive exhibition specially created for players of "Original God". It aims to provide players with an immersive game experience space, allowing players to experience the charm of the game world up close, while promoting Communication and interaction between players enhance players 'sense of identity and belonging to the game. Event Status From August 10 to 13, 2023, the first Yuanshen FES will be held at the Shanghai National Convention and Exhibition Center.
5. The meaning of fes: fes is the abbreviation of Festival, which means festival. In the original gods, fes refers specifically to official festivals and celebrations related to game version updates or anniversaries. Activity content: Version update related: fes activities are usually accompanied by new version updates of the game, such as version 1, and various new gameplays and benefits are introduced.
1. The TikTok Global Game Trend Report outlines the changes in player needs: Social, interaction and content creation have become the core. Modern game players are no longer satisfied with the simple game experience. Social interaction, content viewing and creation have become their core needs. Players hope to share game experiences, participate in community discussions, and explore new game content through the platform. With its unique community ecosystem, TikTok has become a key platform to meet the diverse needs of players.
2. The core conclusions of the "2025 Global Game Purchase Cost Report" show that emerging markets such as India and Brazil, as well as Android in the United States and iOS in Japan, have growth dividends, but they need to combine hybrid monetization strategies and localized operations to break through bottlenecks.

3. TikTok will become the first product with annual in-app purchase (IAP) revenue exceeding US$6 billion in 2024, far exceeding the second-place Monopoly GO's US$2.6 billion, and its revenue is more than twice that of the latter. Core Data and Performance Annual revenue exceeded US$6 billion: TikTok will achieve in-app purchase revenue of US$6 billion in 2024, setting a record high for global non-game applications and even exceeding the revenue performance of all game applications.



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