Learn about the schedule The 2021 Tokyo Game Show will be held from September 29 (Wednesday) to October 3 (Sunday) for a period of five days. The daily schedule is tight, covering multiple time periods of group discussions and special programs. You need to plan in advance what you want to watch based on your interests and schedule. September 29: Opening keynote speech, GameraGame Now special, SNK's KOF XV special program, etc.
The format and epidemic prevention measures have been affected by the COVID-19 epidemic. The 2021 Tokyo Game Show will continue its online-based format. At the same time, for the first time, a physical exhibition venue for invitees will be opened at the Makuhari International Convention and Exhibition Center in Chiba Prefecture. The online part is open for free, no need to register in advance, supports subsequent replays, and facilitates participation by global audiences. Core content and characteristic virtual space "TGSVR2021": Open the virtual exhibition area for the first time to provide an immersive experience.

The healing puzzle game "Please Touch Art" developed and released by Thomas Waterzooi has received special praise on Steam since its release on January 26, 2022, and has also won the Best Art Award at the 2021 Tokyo Game Show. Recently, the sequel was officially announced and this work was put on Steam. "Please Touch Art 2" adopts an oil painting style and is also a healing puzzle game.

The Information Software and Hardware Equipment Exhibition, together with the E3 Game Show in the United States and the Tokyo Game Show in Japan, is known as the world's three largest interactive entertainment exhibitions. At the same time, the Cologne Game Show is also a large international exhibition in Germany that focuses on game software, hardware, entertainment equipment, information software and equipment. A large number of software and hardware manufacturers participate in the exhibition every year, and it is the main platform for game manufacturers to exchange information with European players and media.



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