1. Foreign media believe that Nintendo's new machine may be completely different from Switch and have a breakthrough concept of gameplay, rather than simply upgrading to Switch Pro. The specific analysis is as follows: Switch Pro rumors have been denied. The upgrade version of Switch Pro that has been circulating in the industry for a long time has not been realized. From the perspective of market strategy, if such devices exist, there is a high probability that they will cooperate with the release of masterpieces such as "Tears of the Kingdom" to promote sales. But Nintendo did not take this path, indicating that its focus has shifted to new hardware development.
2. In response to foreign media speculation that Nintendo's next-generation game console, Switch2 (NS2 for short), may "increase prices but not increase" or "squeeze toothpaste", combined with currently known information and expert analysis, the following solution can be given. The positioning and upgrade strategy NS2 is positioned as an iteration rather than a revolutionary change, which means that it will significantly improve hardware performance, but may not introduce new and groundbreaking gameplay.
3. A summary of the "handheld version" of Nintendo Switch reveals that its appearance and functional design are reminiscent of PSP, and there is the possibility of being named "Mini Switch2". The following is a detailed analysis: Combing the core content of multiple rounds of revelations pointing to the handheld form. In March this year, foreign media predicted that Nintendo will launch two new Switch consoles, one of which is a handheld version with a main cost-effective performance ratio, with a smaller screen and size.
Currently, there is no officially confirmed release time for the "Black Myth: Wukong" DLC, but based on speculation from different sources, it may be launched during the Lunar New Year 2025 or August 20, 2025. The following is specific information: Lunar New Year 2025: Daniel Camilo, a contributor to game media GamesIndustry and a Shenzhen-based game industry consultant, tweeted that the first DLC of "Black Myth: Wukong" will be released during the Lunar New Year 2025.
The "Black Myth: Wukong" DLC is scheduled to be released during the Lunar New Year in 2025, but the specific time still needs to be officially confirmed. The following is a detailed review: DLC release time rumors On September 15, overseas game media contributor Daniel Camilo posted on Twitter saying that his "very reliable first-hand source" revealed that the first DLC of "Black Myth: Wukong" will be released in 2025 Lunar New Year (ie around the Spring Festival on January 29, 2025).
A released DLC: On August 19, 2024, the game released a DLC that allows users who already own the digital standard version of "Black Myth: Wukong" to obtain all the rewards of the digital deluxe version through the upgrade package. content. These rewards include exclusive weapons, beatings and treasures, and unlock the [Xiaoqu] function, allowing players to listen to multiple game music.
"Black Myth: Wukong" DLC is under development and will likely be released on August 20 next year. The specific information is as follows: Development confirmation: At a cultural industry investor conference in Beijing, game science business manager Huang Yifan revealed in an interview that "Black Myth: Wukong" will have a follow-up expansion pack and DLC launch. Previously, the first investor Wu Dan also said that DLC is already under development, which confirms netizens 'speculation about "Black Myth" DLC.
"Black Myth: Wukong" DLC may be released during the Spring Festival of 2025. Analysts expect sales to be 20% of the original version, but this forecast needs to be viewed with caution. The following is a specific analysis: DLC release time and sales forecast Based on "reliable first-hand information", analyst Daniel Camilo said that DLC will be released during the Lunar New Year in 2025 (end of January), and sales are expected to be 20% of the original (about 4 million copies).
At present, the DLC of "Black Myth: Wukong" has not yet announced any official release plan or specific timetable. After the game developer Game Science released the ontology on August 20, 2024, it has not disclosed the development progress or speed-up arrangements for subsequent DLC. If there is relevant news, it will usually be announced directly on its official website, social media (such as Weibo/B site) or cooperation platforms (such as Steam/Epic).
1. Former Blizzard and Epic veterans established a new studio Lightforge Games and received US$5 million in investment to explore new areas of RPG. Here are the details: Background of the studio According to gamesindustry, a group of veterans from Blizzard and Epic Games recently announced the establishment of a new studio Lightforge Games. The team is composed of senior developers and aims to break the framework of traditional role-playing games (RPG) through innovative design.
2. Former Blizzard President Mike Morhaime partnered with Blizzard Entertainment veterans to establish a new game company Dreamhaven, and simultaneously established two new studios, Moonshot and Secret Door. Here are details: Dreamhaven's positioning: As parent company, Dreamhaven will provide distribution and other support services to its in-house game development studio.
3. Mike Morhaime, former president of Blizzard, and several old colleagues established a new company, Dreamhaven, which has established two game studios, Moonshot and Secret Door. Company profile Dreamhaven was founded by Blizzard co-founder and former president Mike Morhaime and his wife Amy. Mike serves as CEO and Amy is in charge of operations. The company currently has 27 employees and is still recruiting.
4. The "BUFF" of "former Blizzard employees" fell short of expectations in some new games. For example, although "Palia" has attracted attention, it has many problems and can only become a niche product at present. The specific analysis is as follows: The background and gameplay development team of "Palia": Developed by Singularity 6 independent studio established by former employees of Blizzard, Epic, Fist, Sony and other companies.

5. Imaginary Studio founded by former Blizzard employees is facing crisis restructuring and layoffs: David Luong, a former employee of Imaginary Studios, posted on LinkedIn that the studio has been deeply reorganized and most employees were fired in June or July. He was one of the last key members to stay behind to pack up.
6."Broken Race" is the first desktop tactical role-playing game developed by Dreamhaven's Secret Door studio founded by former Blizzard President Mike Mohan. It is expected to launch on multiple platforms in 2025 and support local connectivity and mobile phone controller functions. Development Background and Team Mike Mohan, as one of the founders of Blizzard, founded Dreamhaven in 2020, with two studios: Moonshot and Secret Door.


Raymond, former head of Google's cloud games, did insinuate that Google didn't understand games in interviews, and then switched to Sony and established a new studio, Haven Entertainment Studios.
The cost of developing 3A-level cloud-native games has increased exponentially. Google's first-party studio SG&E was closed due to an unbalanced input-output ratio. Raymond, the person in charge, left office, switched to Sony, which indirectly confirmed that "the threshold for cloud game content production has not been lowered but has risen." Domestic C-end cloud game platforms (such as Gelaiyun and Caiji) are also in trouble due to high computing power costs and single revenue models (relying on subscriptions or time-based payments). Some companies have turned to B-end technology solutions.
Google's cloud games plan did encounter major setbacks, but it did not completely "flash collapse". Instead, it shrank its strategy, which was reflected in the cancellation of first-party studio development, the departure of the head of the cloud games department, and the shift of business focus to technical support and platform services. First-party studios cancel and staffing adjustments Google announced that it will stop developing first-party games for Stadia's cloud game service and closed two studios in Montreal and Los Angeles, affecting approximately 150 employees.

1. Games on XGP may lose up to 80% of the initial sales, but the impact varies depending on the game type and market positioning. Multi-platform games may indirectly increase sales on other platforms due to the growth of Xbox players, and subscription services have exposed independent games and specific market effects.

2. It is possible for XGP to launch advertising packages in the future, but it is uncertain whether it can be implemented. The specific analysis is as follows: Microsoft's transformation strategy and price increase background Microsoft recently raised the price of Xbox Game Pass Ultimate subscriptions by 50% to US$30 per month. This adjustment is regarded by analysts as a phased move in its service transformation.
3. According to Piers Harding-Rolls, an analyst at Ampere Analysis, the price increase of XGP has not only occurred, but there may be more price increases in the future. He predicts that more complex hierarchies may emerge, or even ad-supported versions. User Acceptance and Loyalty While price increases may make users dissatisfied, analysts believe that most existing users will continue to subscribe to XGP.
Although the plot of "Last Survivor 2" caused huge controversy, sales have not been significantly affected. The physical version of "Last Survivor 2" set a PS4 game sales record in the UK in the first week. The specific analysis is as follows: The core reason for the player's bad reviews is that the plot does not meet expectations: the old players have a strong emotional connection to the characters and story line of the previous game, but the fate of the key characters in the sequel (such as premature "taking lunch") is in line with the player's expectations. Serious conflict leads to emotional unacceptability.
The impact of the collapse of word-of-mouth on sales sales of "Last Survivor 2" The initial sales performance was strong, but the upper limit was limited: the game set a record for the launch of Sony's platform at the beginning of its release, and the official final sales figures were also considerable, proving its basic appeal. However, word-of-mouth disputes have caused potential buyers to hesitate to wait and see, especially players who have not been exposed to previous titles or have high requirements for the plot may give up buying or wait for discounts.

Previously, the doctor shared with everyone the article "The plot of the Last Survivor 2 was criticized by players, but the sales of the game did not seem to be affected." It mentioned that there were two important reasons for players to write bad reviews. One was that they were dissatisfied with the plot., and the other reason was that players believed that the naughty dog's promotional film misleading everyone and contained "fraud" elements.
There is a huge contrast between player ratings and media ratings. After the ban on media ratings was lifted, global media gave "The Last Survivor Part 2" a nearly full score. However, the player scores are completely different. The game has become a "junk game", with an average score of less than 5 points (out of 10).
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